VS2012 using 3D models dilemma
I'm having problems understanding the the usage of VS2012's 3D features in
a project. I'm current building a 3D project using DirectX (Direct3D) and
want display a simple 3D object (teapot) for starters. I understand the
usage of the shadergraph which is of great help, but when it comes to
loading an FBX model, is there an alternative to using the Autodesk FBX
SDK built in or am I just stuck with it (FBXSDK)?
Generally, is there anything in VS2012 for C++ similar in nature to how
XNA uses it's content pipeline to simplify loading and working with
models?
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